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BABY UNIVERSE
SCPS 18006
Copyright © 1997 Sony Computer Entertainment Inc.
Copyright © 1997 Fumiya Fujii
Sony PlayStation, 1 player, 1 memory slot
CD-ROM
¥4,800
— by Joseph Lee
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What do you get when you make a kaleidoscope out of polygons and decide to
rotate it on its side? What happens when you make some line drawing
routines, shape drawing algorithms, and make them change shape and direction
depending on the current music being played? What does it look like when
you make it all 3D? You get BABY UNIVERSE.
A
fresh and original game/utility for the Sony PlayStation, BABY UNIVERSE
makes up for the PSX's stunted built-in CD player. PSX owners who have been
jealous of the Saturn's flashy polygonal CD player—in comparison to the
PSX's simple and boring one—need not be as jealous anymore because BABY
UNIVERSE seeks to be that flashy PSX CD player. Either that, or BABY
UNIVERSE is just another reason to keep your PSX on 24 hours a day.
Executed
more as a graphical showcase rather than a total-control CD player
(like the Saturn's), BABY UNIVERSE gives the player a selection of 5 modes
to play with the kaleidoscope graphics. All play occurs while either the
built-in CD-XA music tracks are playing, or a CD-DA track from, say, your
favorite LUPIN CD. 3D Kaleidoscope/Jewel Case mode, Console, Sound Scope,
Electric Scope, and Psychedelic Scope are the 5 different modes.
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The
default mode is the 3D Kaleidoscope/Jewel Case mode. Here you have 2
polygon models picked out of a jewel case filled with a number of animated
polygon shapes. These shapes are then multiplied on the screen and, with
some fancy algorithmic tricks, they're warped and mirrored exactly as you
would expect from a kaleidoscope. Everything you expect of a conventional
kaleidoscope, until you touch the control pad and your viewing camera starts
spinning in the x/y/z around the kaleidoscope. Now you will understand what
a kaleidoscope looks like in 3D!
The
second mode is Console Mode. Sounds boring, and it is somewhat so. You
get to select the kind of texture map the polygon shapes will use (flat,
gouraud, textured gouraud, spot lit), the ways the 2 currently selected
polygon shapes will spin around each other, how fast colorcycling occurs,
and saving your settings to the memory card. All, except motion control,
affect the 3D Kaleidoscope mode also.
Sound
Scope is not 3D but your standard 2D spectrum analyzer and then some.
A variety of different 'scopes exist here, such as the simple line rippling
to sound to represent the sound wave, variations on this idea, a circular
version, a pseudo laser-show, and more. Those who have seen MOD players
will have an idea of what exists here. Ten visual scopes are here to
distract you. Sound Scope, with CD functions such as selecting which track
to play, track titles, setting the frame rate of the 2D graphics (5-60 fps),
track play order, response to volume, etc.
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The
Electric Scope is a variation of the standard 3D Kaleidoscope mode.
Polygon models consist of nothing more than cubes, pyramids, and
spheres—and these happen to be 3 of the 4 PSX controller buttons.
Pressing any of these buttons will make their respective polygon shapes on
the screen change size. Hitting R1 will make the shapes leave trails on the
screen, and this makes for some interesting colored swirls as you spin the
camera around and around the polygons.
The
last scope is the Psychedelic Scope. Amazingly, this is a true-to-life
2D kaleidoscope. Nothing much happens here, except you zoom in/out at the
kaleidoscope, change the patterns that get mirrored, change the colors,
change the rate the whole 'scope spins around and around, and that's it.
The
engrossing feature of BABY UNIVERSE is just playing with all these
polygon controls and effects, spinning the camera around what you created,
and all in tune to your favorite music. The manual suggests relaxing to the
graphics, or dancing to them. A recording option for the controller allows
you to sequence all your graphic manipulations and then play them back,
which makes it great for choreographing a dance routine, or even as graphics
to accompany a long techno dance mix. Cheap laser light show anybody?
It's
disappointing that the only scope mode that seems to actually respond
to the currently playing music is the Sound Scope. All other modes rely on
the user to manipulate the action as it goes.
Late
breaking news is that the new SCPH-7000 PlayStation to be released
November 13th in Japan will have the Sound Scope built in!
In
summary, this is an interesting game/utility for your PSX. It's very
distracting and seems to make all your CDs seem like new again. BABY
UNIVERSE is mostly a graphic showcase of what the PlayStation's polygon
abilities and some programming will do. It does have a semi-useful feature
of a beefed-up graphic CD player over the PSX's standard, boring one, but it
doesn't have enough interaction with playing music to truly be a graphic CD
player showcase. A nice novelty, if a bit overpriced. Either get this or
the new PSX if you want it.
Rating: *** out of 4 |
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